Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 102 days ago
1 / 4 / 6
K / D / A
35%
Kill participation
749.3
Damage / min
11,968g
420.7 gold / min
17
7 placed · 5 cleared
263
9.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMartin Gale#BCBC
Malzahar · Top
5 / 7 / 4
42.9% KP
15,132
19.8% share
12,026g
249 CS · 8.8/m
vaggel1s#EUNE
Zac · Jungle
7 / 2 / 6
61.9% KP
18,520
24.2% share
12,902g
215 CS · 7.6/m
Shrekster#Storm
LeBlanc · Mid
2 / 4 / 9
52.4% KP
26,348
34.4% share
9,010g
183 CS · 6.4/m
Eden#6622
Riven · ADC
7 / 2 / 2
42.9% KP
12,852
16.8% share
13,635g
254 CS · 8.9/m
EIite of Αgartha#Υakub
Lulu · Support
0 / 5 / 9
42.9% KP
3,666
4.8% share
6,676g
27 CS · 0.9/m
Red side
VictoryKY5EK1#289
Yorick · Top
7 / 2 / 3
50% KP
24,914
22.7% share
15,353g
263 CS · 9.2/m
tai lung#outer
Karthus · Jungle
2 / 7 / 8
50% KP
30,582
27.8% share
12,835g
284 CS · 10/m
WaitForDeathMark#GoD
Zed · Mid
7 / 5 / 3
50% KP
25,255
23% share
13,750g
223 CS · 7.8/m
JD julek#ego
Syndra · ADC
1 / 4 / 6
35% KP
21,319
19.4% share
11,968g
263 CS · 9.2/m
Outlined #EUNE
Thresh · Support
3 / 3 / 3
30% KP
7,806
7.1% share
8,081g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
