Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 101 days ago
5 / 5 / 5
K / D / A
34.5%
Kill participation
712.7
Damage / min
13,249g
423.7 gold / min
24
11 placed · 4 cleared
278
8.9 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Malphite · Top
3 / 5 / 7
28.6% KP
25,473
19% share
11,414g
203 CS · 6.5/m
0111mgwa#peace
Hecarim · Jungle
12 / 8 / 14
74.3% KP
33,024
24.6% share
16,511g
220 CS · 7/m
새로운 시작#1v9
Yasuo · Mid
9 / 4 / 10
54.3% KP
27,160
20.2% share
14,347g
223 CS · 7.1/m
Primeloryz#EUNE
Syndra · ADC
5 / 5 / 11
45.7% KP
28,844
21.5% share
16,081g
263 CS · 8.4/m
Michalpol545#EUNNE
Senna · Support
6 / 7 / 16
62.9% KP
19,781
14.7% share
11,888g
49 CS · 1.6/m
Red side
Defeat다이애나 사랑#174
Kayle · Top
3 / 7 / 8
37.9% KP
12,287
10.4% share
10,496g
186 CS · 5.9/m
Reyst1#EUNE
Kha'Zix · Jungle
9 / 9 / 9
62.1% KP
31,168
26.5% share
14,179g
225 CS · 7.2/m
GATT0UZ#1v9
Tryndamere · Mid
8 / 6 / 8
55.2% KP
34,502
29.3% share
16,422g
284 CS · 9.1/m
JD julek#ego
Mel · ADC
5 / 5 / 5
34.5% KP
22,283
18.9% share
13,249g
278 CS · 8.9/m
Peto#noob
Camille · Support
4 / 8 / 10
48.3% KP
17,374
14.8% share
8,830g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
