Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 98 days ago
25 / 9 / 6
K / D / A
58.5%
Kill participation
1,417.3
Damage / min
21,647g
695.3 gold / min
9
3 placed · 0 cleared
223
7.2 CS / min
Objective control
0
Dragons
2
Baron
12
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKronus#exist
Cassiopeia · Top
7 / 6 / 15
41.5% KP
24,773
18.2% share
14,669g
226 CS · 7.3/m
skovgaard518501#gård1
Rengar · Jungle
11 / 13 / 8
35.8% KP
25,166
18.5% share
14,493g
194 CS · 6.2/m
stakolus#4856
Zed · Mid
7 / 9 / 4
20.8% KP
27,029
19.9% share
15,326g
215 CS · 6.9/m
JD julek#ego
Locke · ADC
25 / 9 / 6
58.5% KP
44,126
32.4% share
21,647g
223 CS · 7.2/m
Just chill girl#6590
Rell · Support
3 / 7 / 32
66% KP
15,037
11% share
12,199g
37 CS · 1.2/m
Red side
DefeatSΛNNY#XYZ
Jayce · Top
6 / 12 / 7
29.5% KP
31,520
23.3% share
13,778g
228 CS · 7.3/m
TeddyBearBeyond#13509
Viego · Jungle
17 / 10 / 5
50% KP
28,833
21.3% share
17,609g
233 CS · 7.5/m
Shrekster#Storm
Akali · Mid
13 / 10 / 9
50% KP
38,125
28.2% share
15,552g
178 CS · 5.7/m
Ξ VEX Ξ#Leoks
Jhin · ADC
2 / 12 / 11
29.5% KP
15,429
11.4% share
10,708g
154 CS · 4.9/m
Moon#Blau
Elise · Support
6 / 9 / 15
47.7% KP
21,209
15.7% share
11,092g
54 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
