Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 98 days ago
4 / 7 / 14
K / D / A
38.3%
Kill participation
595
Damage / min
12,006g
390.2 gold / min
27
4 placed · 7 cleared
206
6.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDawn#0612
Ambessa · Top
3 / 11 / 5
26.7% KP
23,056
20.7% share
10,918g
206 CS · 6.7/m
Aca Ukras#8970
Kayn · Jungle
6 / 10 / 6
40% KP
15,532
13.9% share
12,666g
155 CS · 5/m
asdadsasddas#idk
Zoe · Mid
7 / 11 / 7
46.7% KP
32,432
29.1% share
14,536g
227 CS · 7.4/m
POLSKI GUMAYUSI#SKTT1
Aphelios · ADC
13 / 5 / 4
56.7% KP
33,704
30.2% share
19,945g
286 CS · 9.3/m
ZED on fire#EUNE
Thresh · Support
1 / 10 / 13
46.7% KP
6,710
6% share
8,880g
25 CS · 0.8/m
Red side
VictoryJD julek#ego
Cassiopeia · Top
4 / 7 / 14
38.3% KP
18,305
14% share
12,006g
206 CS · 6.7/m
난 정말 미쳐다#아쁘다
Kha'Zix · Jungle
17 / 4 / 14
66% KP
30,519
23.3% share
17,577g
261 CS · 8.5/m
sNk Joker0n Jack#EUNE
Olaf · Mid
13 / 4 / 12
53.2% KP
30,307
23.2% share
18,511g
309 CS · 10/m
I vs 9#BIGD
Brand · ADC
5 / 10 / 16
44.7% KP
19,886
15.2% share
12,247g
186 CS · 6/m
Peto#noob
Xerath · Support
8 / 5 / 22
63.8% KP
31,750
24.3% share
11,615g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
