Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 97 days ago
9 / 7 / 10
K / D / A
43.2%
Kill participation
1,000.3
Damage / min
17,110g
488.6 gold / min
26
11 placed · 6 cleared
299
8.5 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMoon#Blau
Kennen · Top
9 / 3 / 12
38.2% KP
39,557
22.1% share
18,609g
292 CS · 8.3/m
16 γραμμες#11111
Jarvan IV · Jungle
11 / 9 / 21
58.2% KP
30,271
16.9% share
17,834g
249 CS · 7.1/m
Zedgurami#3304
Karthus · Mid
11 / 16 / 23
61.8% KP
58,420
32.6% share
17,055g
208 CS · 5.9/m
MaxCortisol#spike
Veigar · ADC
13 / 7 / 12
45.5% KP
32,810
18.3% share
18,075g
230 CS · 6.6/m
Latom#Aura
Pyke · Support
11 / 9 / 14
45.5% KP
17,953
10% share
13,709g
30 CS · 0.9/m
Red side
DefeatVace#Trynd
Tryndamere · Top
6 / 11 / 1
15.9% KP
20,057
13.6% share
14,562g
269 CS · 7.7/m
Brabolz12#1111
Elise · Jungle
12 / 12 / 11
52.3% KP
30,563
20.7% share
17,242g
213 CS · 6.1/m
MARSEILLE CRAVER#loric
Zed · Mid
16 / 12 / 7
52.3% KP
51,446
34.8% share
17,571g
248 CS · 7.1/m
JD julek#ego
Mel · ADC
9 / 7 / 10
43.2% KP
35,027
23.7% share
17,110g
299 CS · 8.5/m
Hepha#2112
Seraphine · Support
1 / 13 / 21
50% KP
10,620
7.2% share
10,759g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
