Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 97 days ago
10 / 6 / 5
K / D / A
34.1%
Kill participation
1,028.6
Damage / min
13,508g
522.2 gold / min
14
7 placed · 1 cleared
195
7.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWashedChallanger#IHFN
Wukong · Top
6 / 9 / 4
34.5% KP
13,825
13.6% share
9,224g
134 CS · 5.2/m
ChronRegele#BUMZI
Jarvan IV · Jungle
5 / 8 / 17
75.9% KP
19,503
19.2% share
11,034g
161 CS · 6.2/m
SvSavaTeraBugare#EUNE
Hwei · Mid
4 / 12 / 12
55.2% KP
20,433
20.1% share
10,215g
183 CS · 7.1/m
TheThrasher#EUNE
Vel'Koz · ADC
7 / 10 / 12
65.5% KP
27,460
27% share
12,434g
175 CS · 6.8/m
cipkołak#kubuś
Sona · Support
7 / 5 / 20
93.1% KP
20,422
20.1% share
10,236g
26 CS · 1/m
Red side
VictoryJD julek#ego
Locke · Top
10 / 6 / 5
34.1% KP
26,606
22.6% share
13,508g
195 CS · 7.5/m
PTA Viego#slopp
Sylas · Jungle
13 / 7 / 12
56.8% KP
25,726
21.8% share
13,890g
182 CS · 7/m
Chuligán#DRIVE
Zoe · Mid
9 / 5 / 10
43.2% KP
28,943
24.6% share
11,291g
161 CS · 6.2/m
APHELIKING#6666
Aphelios · ADC
10 / 7 / 7
38.6% KP
27,759
23.6% share
15,394g
196 CS · 7.6/m
Latom#Aura
Bard · Support
2 / 4 / 23
56.8% KP
8,826
7.5% share
9,350g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
