Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayle
Victory
Ranked Solo/Duo · 97 days ago
6 / 7 / 12
K / D / A
40.9%
Kill participation
756.3
Damage / min
16,303g
486.2 gold / min
30
10 placed · 5 cleared
304
9.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkevin de bruyne#7684
Zed · Top
10 / 4 / 9
52.8% KP
43,503
31.9% share
17,513g
245 CS · 7.3/m
Acrozo#0001
Shaco · Jungle
8 / 9 / 11
52.8% KP
18,370
13.5% share
12,834g
154 CS · 4.6/m
Latom#Aura
Locke · Mid
12 / 10 / 9
58.3% KP
33,918
24.9% share
15,864g
183 CS · 5.5/m
APHELIKING#6666
Aphelios · ADC
4 / 11 / 3
19.4% KP
22,562
16.5% share
15,356g
307 CS · 9.2/m
KOSTAS PASSARIS#NYFAS
Pantheon · Support
2 / 10 / 12
38.9% KP
18,066
13.2% share
9,924g
41 CS · 1.2/m
Red side
VictoryJD julek#ego
Kayle · Top
6 / 7 / 12
40.9% KP
25,362
18.9% share
16,303g
304 CS · 9.1/m
PTA Viego#slopp
Viego · Jungle
14 / 7 / 10
54.5% KP
30,593
22.8% share
17,567g
229 CS · 6.8/m
Sebastian#bebko
Annie · Mid
9 / 10 / 15
54.5% KP
30,755
22.9% share
13,402g
181 CS · 5.4/m
cherry waves#1083
Tristana · ADC
12 / 6 / 10
50% KP
36,241
27% share
17,475g
256 CS · 7.6/m
HookingTutorial#EUNE
Leona · Support
3 / 6 / 21
54.5% KP
11,132
8.3% share
11,082g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
