Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 97 days ago
10 / 5 / 13
K / D / A
60.5%
Kill participation
1,238.7
Damage / min
15,080g
498 gold / min
18
8 placed · 3 cleared
244
8.1 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZen#Kole
Olaf · Top
11 / 3 / 9
52.6% KP
25,789
22.3% share
14,917g
221 CS · 7.3/m
Dave3385#EUNE
Rammus · Jungle
7 / 5 / 13
52.6% KP
13,827
12% share
12,535g
171 CS · 5.6/m
JD julek#ego
Ambessa · Mid
10 / 5 / 13
60.5% KP
37,513
32.5% share
15,080g
244 CS · 8.1/m
zodd new emperor#ad8
Draven · ADC
6 / 8 / 11
44.7% KP
26,991
23.4% share
14,677g
221 CS · 7.3/m
you are my angel#zyzz7
Alistar · Support
4 / 7 / 20
63.2% KP
11,338
9.8% share
9,625g
28 CS · 0.9/m
Red side
DefeatSeseseba#EUNE
Akali · Top
7 / 11 / 5
42.9% KP
30,532
22.6% share
10,657g
186 CS · 6.1/m
Charles Cocainek#Zyzz
Jarvan IV · Jungle
5 / 7 / 16
75% KP
21,968
16.3% share
13,003g
220 CS · 7.3/m
Sebastian#bebko
Hwei · Mid
6 / 4 / 9
53.6% KP
33,602
24.9% share
12,102g
231 CS · 7.6/m
Kapitan Quackle#EUNE
Yasuo · ADC
5 / 10 / 10
53.6% KP
19,677
14.6% share
12,139g
190 CS · 6.3/m
Peto#noob
Senna · Support
5 / 6 / 13
64.3% KP
29,127
21.6% share
11,340g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
