Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 93 days ago
14 / 7 / 6
K / D / A
48.8%
Kill participation
1,036.8
Damage / min
24,028g
556.6 gold / min
34
13 placed · 3 cleared
418
9.7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKXQ#EUNE
Jayce · Top
8 / 8 / 8
34% KP
45,066
19.8% share
20,061g
317 CS · 7.3/m
operem ti#mamu
Nidalee · Jungle
15 / 6 / 14
61.7% KP
51,183
22.5% share
20,052g
248 CS · 5.7/m
javicilie#3409
Qiyana · Mid
7 / 10 / 12
40.4% KP
40,377
17.7% share
15,495g
220 CS · 5.1/m
wojanek JD#1029
Mel · ADC
7 / 12 / 15
46.8% KP
34,139
15% share
19,247g
322 CS · 7.5/m
Zed The Suiiiiii#MUSTA
Zed · Support
10 / 5 / 20
63.8% KP
56,746
24.9% share
17,483g
55 CS · 1.3/m
Red side
VictoryDhxly#02239
Jax · Top
10 / 13 / 9
46.3% KP
36,887
23.5% share
19,296g
251 CS · 5.8/m
zlobivej netoush#440
Skarner · Jungle
4 / 6 / 14
43.9% KP
25,567
16.3% share
18,711g
342 CS · 7.9/m
JD julek#ego
Ambessa · Mid
14 / 7 / 6
48.8% KP
44,757
28.5% share
24,028g
418 CS · 9.7/m
Leonix89#EUNE
Swain · ADC
7 / 11 / 13
48.8% KP
32,844
20.9% share
19,383g
330 CS · 7.6/m
GrubyTypOdWizji#Gruby
Leona · Support
6 / 10 / 17
56.1% KP
17,059
10.9% share
14,342g
40 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
