Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Defeat
Ranked Solo/Duo · 92 days ago
5 / 12 / 14
K / D / A
50%
Kill participation
980.2
Damage / min
13,148g
389.8 gold / min
16
5 placed · 3 cleared
214
6.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDrNicolaeGuta#EUNE
Urgot · Top
14 / 5 / 10
49% KP
37,160
21.6% share
17,440g
266 CS · 7.9/m
AmogusGaming374#sussy
Talon · Jungle
7 / 13 / 20
55.1% KP
32,992
19.2% share
15,739g
261 CS · 7.7/m
toy soldier#sld33
Veigar · Mid
16 / 4 / 14
61.2% KP
52,686
30.6% share
17,285g
269 CS · 8/m
YES PLEASE OK#EUNE
Rengar · ADC
11 / 10 / 13
49% KP
34,912
20.3% share
16,841g
221 CS · 6.6/m
Doman#MALA
Ivern · Support
1 / 6 / 34
71.4% KP
14,381
8.4% share
11,661g
56 CS · 1.7/m
Red side
DefeatJD julek#ego
Singed · Top
5 / 12 / 14
50% KP
33,064
20.5% share
13,148g
214 CS · 6.3/m
Grby#EUNE
Lee Sin · Jungle
12 / 7 / 14
68.4% KP
27,524
17% share
15,397g
197 CS · 5.8/m
zszzzzszszs#666
Jayce · Mid
12 / 8 / 9
55.3% KP
44,094
27.3% share
14,561g
250 CS · 7.4/m
Frenkiee#EUNE
Syndra · ADC
9 / 9 / 12
55.3% KP
47,436
29.4% share
16,223g
250 CS · 7.4/m
ZED on fire#EUNE
Thresh · Support
0 / 13 / 22
57.9% KP
9,350
5.8% share
8,666g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
