Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 88 days ago
20 / 3 / 3
K / D / A
65.7%
Kill participation
1,127.4
Damage / min
15,600g
653.6 gold / min
5
2 placed · 0 cleared
178
7.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatȘexterdupcian#6767
Zaahen · Top
5 / 8 / 3
47.1% KP
23,558
32.1% share
9,610g
160 CS · 6.7/m
난 정말 미쳐다#아쁘다
Ivern · Jungle
1 / 4 / 10
64.7% KP
7,736
10.5% share
8,721g
129 CS · 5.4/m
eunedog#dog1
LeBlanc · Mid
9 / 4 / 3
70.6% KP
21,950
29.9% share
10,968g
175 CS · 7.3/m
PsychoUndercover#EUNE
Jinx · ADC
1 / 9 / 5
35.3% KP
10,510
14.3% share
6,518g
81 CS · 3.4/m
daddy#dada1
Nautilus · Support
1 / 10 / 8
52.9% KP
9,587
13.1% share
5,982g
10 CS · 0.4/m
Red side
Victorycryptic messiah#Mikke
Ornn · Top
3 / 4 / 9
34.3% KP
17,828
19% share
9,409g
160 CS · 6.7/m
Jodwilys#EUNE
Hecarim · Jungle
5 / 3 / 7
34.3% KP
10,800
11.5% share
11,555g
224 CS · 9.4/m
Trawis Kot#EUNE
Naafiri · Mid
5 / 4 / 6
31.4% KP
17,321
18.5% share
10,954g
183 CS · 7.7/m
JD julek#ego
Locke · ADC
20 / 3 / 3
65.7% KP
26,908
28.7% share
15,600g
178 CS · 7.5/m
VokounRevival#Voko
Vel'Koz · Support
2 / 3 / 17
54.3% KP
20,909
22.3% share
8,299g
43 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
