Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 83 days ago
7 / 8 / 1
K / D / A
32%
Kill participation
634.4
Damage / min
12,803g
395.2 gold / min
16
7 placed · 2 cleared
225
6.9 CS / min
Objective control
5
Dragons
1
Baron
4
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWoof Woof#GRUBY
Warwick · Top
1 / 8 / 11
31.6% KP
17,465
12.3% share
10,213g
169 CS · 5.2/m
KNEE SOCKSS#EUNE
Lee Sin · Jungle
12 / 3 / 12
63.2% KP
32,478
22.8% share
15,836g
239 CS · 7.4/m
Mil0Š 031#ipce
Hwei · Mid
5 / 6 / 15
52.6% KP
37,801
26.6% share
12,815g
223 CS · 6.9/m
Vızsla#KınG
Jhin · ADC
18 / 3 / 13
81.6% KP
46,149
32.4% share
19,489g
260 CS · 8/m
Sensei Elips #EUNE
Blitzcrank · Support
2 / 5 / 20
57.9% KP
8,417
5.9% share
9,496g
24 CS · 0.7/m
Red side
DefeatStefanosAleksand#EUNE
Volibear · Top
7 / 6 / 3
40% KP
23,313
22.4% share
14,568g
250 CS · 7.7/m
tunnel to summer#000
Talon · Jungle
5 / 7 / 3
32% KP
25,183
24.2% share
13,308g
233 CS · 7.2/m
K i#asdf
Sylas · Mid
6 / 7 / 8
56% KP
28,677
27.5% share
12,296g
232 CS · 7.2/m
JD julek#ego
Mel · ADC
7 / 8 / 1
32% KP
20,554
19.7% share
12,803g
225 CS · 6.9/m
Intalica#999
Nami · Support
0 / 10 / 11
44% KP
6,530
6.3% share
8,149g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
