Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Defeat
Ranked Solo/Duo · 83 days ago
3 / 7 / 4
K / D / A
46.7%
Kill participation
810.4
Damage / min
10,156g
436.8 gold / min
11
5 placed · 1 cleared
199
8.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDontTryToBeatMe#EUNE
Teemo · Top
1 / 4 / 2
20% KP
12,279
19% share
8,210g
182 CS · 7.8/m
JD julek#ego
Karthus · Jungle
3 / 7 / 4
46.7% KP
18,842
29.1% share
10,156g
199 CS · 8.6/m
Tinutz#EUNE
Yone · Mid
3 / 9 / 1
26.7% KP
8,756
13.5% share
8,436g
145 CS · 6.2/m
Vızsla#KınG
Jhin · ADC
7 / 5 / 5
80% KP
18,015
27.8% share
10,416g
142 CS · 6.1/m
Ni Τech#123
Thresh · Support
1 / 12 / 8
60% KP
6,804
10.5% share
6,264g
24 CS · 1/m
Red side
VictoryMamChatRestricta#rep
Azir · Top
5 / 1 / 1
16.2% KP
14,931
18.8% share
10,092g
234 CS · 10.1/m
D4rkF4k3r#EUNE
Xin Zhao · Jungle
10 / 2 / 4
37.8% KP
12,549
15.8% share
11,646g
187 CS · 8/m
SamsungWorldCZ#8127
Annie · Mid
8 / 1 / 6
37.8% KP
18,696
23.5% share
10,817g
183 CS · 7.9/m
Blood4u#EUNE
Lucian · ADC
11 / 7 / 9
54.1% KP
25,540
32.1% share
13,820g
194 CS · 8.3/m
uTRIPu#EUNE
Nami · Support
3 / 4 / 20
62.2% KP
7,866
9.9% share
8,446g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
