Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 80 days ago
13 / 6 / 14
K / D / A
56.3%
Kill participation
1,349.1
Damage / min
16,364g
526.2 gold / min
10
8 placed · 3 cleared
224
7.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMarian Kotleba#aaaaa
Ahri · Top
2 / 8 / 9
45.8% KP
23,565
20.8% share
10,174g
200 CS · 6.4/m
LY Zuckas#5552
Xin Zhao · Jungle
4 / 9 / 6
41.7% KP
14,070
12.4% share
10,936g
168 CS · 5.4/m
GOATTOUZ#GOAT
Malzahar · Mid
8 / 13 / 8
66.7% KP
38,614
34.1% share
14,453g
254 CS · 8.2/m
Vızsla#KınG
Jhin · ADC
6 / 6 / 14
83.3% KP
31,591
27.9% share
13,010g
195 CS · 6.3/m
Motýlek Onomík#POKI
Thresh · Support
4 / 12 / 11
62.5% KP
5,307
4.7% share
9,328g
30 CS · 1/m
Red side
VictoryKostow#7777
Vladimir · Top
9 / 2 / 10
39.6% KP
28,401
19.6% share
15,004g
246 CS · 7.9/m
Klaus#KREU1
Lee Sin · Jungle
3 / 7 / 15
37.5% KP
15,235
10.5% share
12,478g
218 CS · 7/m
J0HN KIRIAK0U#humus
Qiyana · Mid
16 / 2 / 10
54.2% KP
38,100
26.2% share
16,245g
241 CS · 7.7/m
JD julek#ego
Syndra · ADC
13 / 6 / 14
56.3% KP
41,957
28.9% share
16,364g
224 CS · 7.2/m
RikamiRu#Cling
Sion · Support
7 / 8 / 20
56.3% KP
21,498
14.8% share
12,550g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
