Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 80 days ago
10 / 11 / 17
K / D / A
44.3%
Kill participation
1,165.8
Damage / min
16,589g
496.9 gold / min
25
9 placed · 5 cleared
228
6.8 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWillTheScout#EUNE
Malphite · Top
7 / 3 / 18
41% KP
30,607
18.2% share
13,882g
249 CS · 7.5/m
ABYSS#GOAT
Wukong · Jungle
28 / 3 / 14
68.9% KP
49,116
29.2% share
22,350g
222 CS · 6.7/m
Greenvert#6766
Taliyah · Mid
13 / 11 / 26
63.9% KP
35,339
21% share
14,115g
183 CS · 5.5/m
JD julek#ego
Syndra · ADC
10 / 11 / 17
44.3% KP
38,917
23.1% share
16,589g
228 CS · 6.8/m
clarting#miten
Rell · Support
3 / 2 / 50
86.9% KP
14,225
8.5% share
11,841g
16 CS · 0.5/m
Red side
DefeatBoban Ribar#EUNE
Yasuo · Top
0 / 8 / 8
26.7% KP
15,929
13.1% share
13,105g
283 CS · 8.5/m
RuKi Koxuloxu#Koxu
Sylas · Jungle
11 / 12 / 8
63.3% KP
32,710
26.9% share
15,521g
181 CS · 5.4/m
IreliaIRL#4444
Irelia · Mid
12 / 12 / 4
53.3% KP
26,278
21.6% share
15,826g
210 CS · 6.3/m
mute all random#EUNE
Kalista · ADC
4 / 13 / 11
50% KP
30,877
25.4% share
16,184g
272 CS · 8.1/m
MARIKA#POSSE
Shen · Support
3 / 16 / 11
46.7% KP
15,829
13% share
8,989g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
