Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 78 days ago
7 / 7 / 7
K / D / A
51.9%
Kill participation
820.2
Damage / min
13,199g
450.7 gold / min
13
5 placed · 3 cleared
257
8.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMuchał#EUNE
Dr. Mundo · Top
4 / 10 / 6
37% KP
22,575
25.9% share
10,148g
196 CS · 6.7/m
RattatouilleKwa#BenG
Talon · Jungle
9 / 5 / 5
51.9% KP
17,949
20.6% share
13,139g
199 CS · 6.8/m
antek4#EUNE
Taliyah · Mid
6 / 11 / 5
40.7% KP
14,357
16.5% share
11,274g
201 CS · 6.9/m
JD julek#ego
Syndra · ADC
7 / 7 / 7
51.9% KP
24,019
27.6% share
13,199g
257 CS · 8.8/m
Jiinzo#crawl
Seraphine · Support
1 / 8 / 14
55.6% KP
8,174
9.4% share
8,065g
32 CS · 1.1/m
Red side
VictoryCheRRySlots#EUNE
Yone · Top
11 / 4 / 1
29.3% KP
46,466
32.9% share
16,875g
311 CS · 10.6/m
Woof Woof#GRUBY
Kha'Zix · Jungle
11 / 2 / 10
51.2% KP
30,643
21.7% share
18,270g
237 CS · 8.1/m
Nagi Seishirø#Fog
Yasuo · Mid
10 / 4 / 6
39% KP
26,608
18.9% share
15,202g
287 CS · 9.8/m
Chibi Akuzä#EUNE
Hwei · ADC
1 / 9 / 13
34.1% KP
14,491
10.3% share
10,962g
172 CS · 5.9/m
tw tv aivislol#Latom
Camille · Support
8 / 8 / 18
63.4% KP
22,929
16.2% share
11,565g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
