Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 78 days ago
6 / 8 / 20
K / D / A
56.5%
Kill participation
805.5
Damage / min
11,535g
360.1 gold / min
135
48 placed · 16 cleared
30
0.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAdamFekete#azjo
Maokai · Top
4 / 4 / 17
45.7% KP
29,111
17.6% share
11,725g
201 CS · 6.3/m
Xormon#rosen
Rengar · Jungle
14 / 10 / 16
65.2% KP
38,188
23.1% share
16,389g
210 CS · 6.6/m
Sebastian#bebko
Hwei · Mid
15 / 6 / 12
58.7% KP
39,323
23.8% share
16,285g
240 CS · 7.5/m
YOUNG MEDTY#sosa
Xerath · ADC
7 / 5 / 15
47.8% KP
32,600
19.8% share
14,093g
226 CS · 7.1/m
JD julek#ego
Camille · Support
6 / 8 / 20
56.5% KP
25,802
15.6% share
11,535g
30 CS · 0.9/m
Red side
DefeatKebabowy Książę#PITA
Volibear · Top
7 / 8 / 6
39.4% KP
40,712
29.5% share
15,439g
261 CS · 8.1/m
Daeb#EUNE
Jarvan IV · Jungle
6 / 9 / 13
57.6% KP
17,002
12.3% share
13,091g
201 CS · 6.3/m
javicilie#3409
Qiyana · Mid
14 / 8 / 5
57.6% KP
37,391
27.1% share
14,895g
181 CS · 5.7/m
Loung Huji#TSC
Syndra · ADC
4 / 6 / 4
24.2% KP
28,413
20.6% share
15,319g
312 CS · 9.7/m
tw tv aivislol#Latom
Poppy · Support
2 / 15 / 14
48.5% KP
14,595
10.6% share
8,673g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
