Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 78 days ago
8 / 4 / 8
K / D / A
57.1%
Kill participation
1,248.6
Damage / min
14,629g
443.5 gold / min
36
11 placed · 7 cleared
242
7.3 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Irelia · Top
2 / 9 / 6
28.6% KP
15,518
12.4% share
12,053g
249 CS · 7.5/m
HUMONGOUS JG GAP#1337
Graves · Jungle
10 / 7 / 9
67.9% KP
30,008
23.9% share
16,871g
251 CS · 7.6/m
eladtkgs12#EUNE
Tristana · Mid
8 / 8 / 4
42.9% KP
32,211
25.6% share
15,460g
220 CS · 6.7/m
JD julek#ego
Hwei · ADC
8 / 4 / 8
57.1% KP
41,182
32.8% share
14,629g
242 CS · 7.3/m
KochαmPiwo#Piwko
Lulu · Support
0 / 5 / 18
64.3% KP
6,676
5.3% share
9,242g
21 CS · 0.6/m
Red side
VictoryMagikarpi#EUNE
Renekton · Top
8 / 5 / 9
51.5% KP
20,985
17.5% share
16,115g
295 CS · 8.9/m
HYK HYUNKEL#994
Elise · Jungle
11 / 6 / 3
42.4% KP
26,699
22.3% share
15,982g
257 CS · 7.8/m
ZoeDplayer#GR1
Zoe · Mid
6 / 3 / 10
48.5% KP
27,664
23.1% share
14,193g
252 CS · 7.6/m
BlackCleaver#69247
Aphelios · ADC
6 / 6 / 7
39.4% KP
29,300
24.5% share
16,552g
257 CS · 7.8/m
Askarek#EUNE
Pantheon · Support
2 / 8 / 13
45.5% KP
14,992
12.5% share
10,583g
51 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
