Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Singed
Defeat
Ranked Solo/Duo · 75 days ago
7 / 10 / 10
K / D / A
43.6%
Kill participation
959.4
Damage / min
13,771g
445.7 gold / min
10
4 placed · 0 cleared
222
7.2 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryantek4#EUNE
Vayne · Top
4 / 11 / 9
24.5% KP
24,458
15.4% share
9,994g
135 CS · 4.4/m
Coda Del Rey#zzzz
Ekko · Jungle
13 / 4 / 16
54.7% KP
42,899
27.1% share
15,589g
224 CS · 7.2/m
Diligis4Ever#Ever
Locke · Mid
25 / 6 / 3
52.8% KP
45,118
28.5% share
20,192g
234 CS · 7.6/m
A1M#EUNE
Tristana · ADC
8 / 10 / 12
37.7% KP
31,189
19.7% share
15,220g
166 CS · 5.4/m
Xarox#BLOOD
Nautilus · Support
3 / 8 / 24
50.9% KP
14,847
9.4% share
10,328g
25 CS · 0.8/m
Red side
Defeatchrisie#2312
Irelia · Top
11 / 8 / 1
30.8% KP
25,011
18.9% share
15,629g
293 CS · 9.5/m
black#WCVG
Nocturne · Jungle
13 / 9 / 8
53.8% KP
38,116
28.8% share
15,768g
215 CS · 7/m
JD julek#ego
Singed · Mid
7 / 10 / 10
43.6% KP
29,646
22.4% share
13,771g
222 CS · 7.2/m
eladtkgs12#EUNE
Draven · ADC
8 / 16 / 7
38.5% KP
29,376
22.2% share
15,515g
186 CS · 6/m
CzypsyPaprykowe#1503
Thresh · Support
0 / 10 / 13
33.3% KP
10,237
7.7% share
8,269g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
