Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 74 days ago
14 / 7 / 9
K / D / A
56.1%
Kill participation
1,504.3
Damage / min
15,500g
497.3 gold / min
15
8 placed · 1 cleared
196
6.3 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYasuoxMadara#EUNE
Yasuo · Top
4 / 10 / 2
14.6% KP
22,839
15.5% share
13,951g
292 CS · 9.4/m
x842#死んだ
Sylas · Jungle
7 / 6 / 15
53.7% KP
22,254
15.1% share
14,657g
222 CS · 7.1/m
JD julek#ego
Akshan · Mid
14 / 7 / 9
56.1% KP
46,885
31.8% share
15,500g
196 CS · 6.3/m
BlackCleaver#69247
Aphelios · ADC
16 / 4 / 10
63.4% KP
48,284
32.8% share
20,895g
232 CS · 7.4/m
El Direktore#9999
Thresh · Support
0 / 9 / 23
56.1% KP
7,076
4.8% share
9,045g
39 CS · 1.3/m
Red side
DefeatGeorge Flowber#FENT
Gragas · Top
7 / 2 / 11
50% KP
22,255
17.4% share
13,506g
218 CS · 7/m
May 24#2405
Diana · Jungle
11 / 10 / 6
47.2% KP
30,929
24.2% share
13,287g
178 CS · 5.7/m
zuky#xdd
Yone · Mid
8 / 10 / 10
50% KP
21,630
17% share
12,756g
205 CS · 6.6/m
Kayanashi#RAVE
Hwei · ADC
8 / 11 / 11
52.8% KP
31,208
24.5% share
12,954g
208 CS · 6.7/m
Viroxx#EUNE
Senna · Support
2 / 8 / 23
69.4% KP
21,551
16.9% share
11,243g
63 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
