Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 71 days ago
14 / 8 / 14
K / D / A
63.6%
Kill participation
1,066.8
Damage / min
16,662g
502.9 gold / min
16
10 placed · 1 cleared
224
6.8 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGOODBYE SVARTA#IMHIM
Yone · Top
13 / 9 / 5
46.2% KP
26,188
22.6% share
13,927g
213 CS · 6.4/m
I will adapt#2005
Naafiri · Jungle
8 / 12 / 7
38.5% KP
21,905
18.9% share
13,446g
194 CS · 5.9/m
Moon#Blau
Orianna · Mid
5 / 5 / 8
33.3% KP
20,651
17.8% share
13,715g
261 CS · 7.9/m
Die Welt Brennt#333
Yunara · ADC
11 / 7 / 8
48.7% KP
36,183
31.2% share
18,657g
267 CS · 8.1/m
Halakazam#LOST
Alistar · Support
2 / 11 / 15
43.6% KP
11,001
9.5% share
9,427g
22 CS · 0.7/m
Red side
Victoryhello kolofou#whoam
Jayce · Top
5 / 17 / 12
38.6% KP
19,440
14.2% share
12,272g
182 CS · 5.5/m
4 Spirits 1 King#Dyr
Udyr · Jungle
13 / 3 / 14
61.4% KP
33,016
24% share
19,535g
293 CS · 8.8/m
wfk#WAWA
Xerath · Mid
12 / 4 / 16
63.6% KP
41,901
30.5% share
15,550g
222 CS · 6.7/m
JD julek#ego
Mel · ADC
14 / 8 / 14
63.6% KP
35,346
25.7% share
16,662g
224 CS · 6.8/m
hype me up adi#999
Rakan · Support
0 / 7 / 27
61.4% KP
7,630
5.6% share
9,478g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
