Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 69 days ago
11 / 6 / 15
K / D / A
52%
Kill participation
925.2
Damage / min
18,292g
478.4 gold / min
24
9 placed · 4 cleared
287
7.5 CS / min
Objective control
1
Dragons
2
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXUQ NA AATROX#1V9
Aatrox · Top
13 / 8 / 6
44.2% KP
42,543
26.2% share
16,359g
261 CS · 6.8/m
GATT0UZ#1v9
Graves · Jungle
15 / 9 / 5
46.5% KP
38,868
24% share
20,643g
325 CS · 8.5/m
The Uncle#Θείος
Galio · Mid
3 / 7 / 16
44.2% KP
24,017
14.8% share
13,903g
233 CS · 6.1/m
FicoX#007
Viktor · ADC
6 / 12 / 7
30.2% KP
22,456
13.8% share
13,778g
195 CS · 5.1/m
Lik S Dijagnozom#EUNE
Pantheon · Support
6 / 14 / 17
53.5% KP
34,401
21.2% share
14,101g
47 CS · 1.2/m
Red side
VictoryPeters Rivun#EUNE
Ambessa · Top
4 / 15 / 3
14% KP
26,349
12.9% share
15,061g
270 CS · 7.1/m
rx co godo#6969
Talon · Jungle
19 / 10 / 8
54% KP
55,830
27.4% share
23,176g
284 CS · 7.4/m
Waridier#EUNE
Veigar · Mid
11 / 7 / 11
44% KP
48,986
24.1% share
17,692g
281 CS · 7.3/m
JD julek#ego
Hwei · ADC
11 / 6 / 15
52% KP
35,372
17.4% share
18,292g
287 CS · 7.5/m
Green Buff#green
Senna · Support
5 / 6 / 33
76% KP
37,047
18.2% share
15,828g
51 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
