Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 69 days ago
13 / 9 / 6
K / D / A
46.3%
Kill participation
1,071.7
Damage / min
17,904g
468.1 gold / min
33
13 placed · 3 cleared
297
7.8 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJD julek#ego
Ambessa · Top
13 / 9 / 6
46.3% KP
40,993
24.7% share
17,904g
297 CS · 7.8/m
MaNs3KiLL#EUNE
Jarvan IV · Jungle
8 / 11 / 26
82.9% KP
25,726
15.5% share
16,834g
217 CS · 5.7/m
Czarny Marcin#Black
Katarina · Mid
8 / 8 / 7
36.6% KP
23,612
14.2% share
14,511g
259 CS · 6.8/m
Joki#9898
Viktor · ADC
8 / 6 / 15
56.1% KP
49,316
29.7% share
17,804g
323 CS · 8.4/m
Vofik#EUNE
Senna · Support
4 / 14 / 27
75.6% KP
26,633
16% share
12,866g
35 CS · 0.9/m
Red side
VictoryAnother Day#000
Yone · Top
12 / 5 / 9
43.8% KP
43,404
23.9% share
21,324g
383 CS · 10/m
machete#6101
Rengar · Jungle
16 / 12 / 12
58.3% KP
46,819
25.8% share
20,755g
284 CS · 7.4/m
Nagi Seishirø#Fog
Zed · Mid
12 / 5 / 14
54.2% KP
49,291
27.1% share
20,250g
291 CS · 7.6/m
Kayanashi#RAVE
Hwei · ADC
8 / 8 / 10
37.5% KP
31,715
17.4% share
17,013g
280 CS · 7.3/m
SwedenNo1#9191
Rakan · Support
0 / 11 / 26
54.2% KP
10,534
5.8% share
10,903g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
