Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 67 days ago
6 / 10 / 6
K / D / A
27.3%
Kill participation
1,073.5
Damage / min
12,846g
410.9 gold / min
9
8 placed · 0 cleared
219
7 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJD Arturek#gasze
Camille · Top
11 / 4 / 12
52.3% KP
29,016
19.2% share
17,455g
257 CS · 8.2/m
3zozzzz#Ghost
Gwen · Jungle
13 / 6 / 10
52.3% KP
40,731
27% share
15,979g
243 CS · 7.8/m
GOODBYE SVARTA#IMHIM
Qiyana · Mid
14 / 9 / 8
50% KP
40,844
27.1% share
14,493g
202 CS · 6.5/m
JD julek#ego
Hwei · ADC
6 / 10 / 6
27.3% KP
33,564
22.2% share
12,846g
219 CS · 7/m
SnoopDogg#CARRY
Janna · Support
0 / 7 / 22
50% KP
6,836
4.5% share
9,099g
22 CS · 0.7/m
Red side
Defeathello kolofou#whoam
Gangplank · Top
0 / 14 / 2
5.6% KP
16,624
11.9% share
10,115g
215 CS · 6.9/m
WashedChallanger#IHFN
Sylas · Jungle
20 / 7 / 9
80.6% KP
39,964
28.7% share
19,269g
205 CS · 6.6/m
veke00#EUNE
Vex · Mid
8 / 14 / 12
55.6% KP
32,383
23.2% share
13,183g
206 CS · 6.6/m
BiΙΙ Κlacks#1360
Kog'Maw · ADC
7 / 4 / 8
41.7% KP
40,947
29.4% share
13,828g
238 CS · 7.6/m
nataliuauaua#uwu
Lulu · Support
1 / 5 / 22
63.9% KP
9,430
6.8% share
9,181g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
