Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Defeat
Ranked Solo/Duo · 65 days ago
2 / 7 / 4
K / D / A
28.6%
Kill participation
393.9
Damage / min
11,073g
395.7 gold / min
28
11 placed · 1 cleared
235
8.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryElectricRaccoon#Racc
Kennen · Top
5 / 5 / 12
47.2% KP
27,806
28.2% share
11,598g
199 CS · 7.1/m
KaBuuMPL#EUNE
Qiyana · Jungle
17 / 2 / 4
58.3% KP
31,582
32% share
20,361g
264 CS · 9.4/m
Burby01#Carry
Viktor · Mid
4 / 3 / 13
47.2% KP
17,810
18% share
11,312g
182 CS · 6.5/m
Fortune Smiles#EUNE
Miss Fortune · ADC
4 / 4 / 6
27.8% KP
12,128
12.3% share
13,776g
253 CS · 9/m
petrzalsky princ#zeen
Pyke · Support
6 / 7 / 7
36.1% KP
9,368
9.5% share
9,201g
27 CS · 1/m
Red side
DefeatJD julek#ego
Malzahar · Top
2 / 7 / 4
28.6% KP
11,022
18.5% share
11,073g
235 CS · 8.4/m
L9 Myκys#EUNE
Talon · Jungle
3 / 8 / 4
33.3% KP
11,188
18.8% share
11,762g
201 CS · 7.2/m
mihos#1v9
Irelia · Mid
5 / 6 / 5
47.6% KP
12,392
20.8% share
11,808g
248 CS · 8.9/m
Lastandt#Viego
Viego · ADC
8 / 6 / 2
47.6% KP
10,231
17.2% share
12,512g
189 CS · 6.8/m
nikczemnik#4690
Zed · Support
3 / 9 / 9
57.1% KP
14,773
24.8% share
8,864g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
