Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 65 days ago
3 / 10 / 1
K / D / A
23.5%
Kill participation
508.1
Damage / min
7,890g
325.8 gold / min
9
6 placed · 0 cleared
162
6.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryK0TLETA#1939
K'Sante · Top
1 / 4 / 2
10.7% KP
15,535
15.6% share
7,776g
159 CS · 6.6/m
CzypsyPaprykowe#1503
Zac · Jungle
0 / 2 / 4
14.3% KP
7,190
7.2% share
8,560g
176 CS · 7.3/m
mihos#1v9
Irelia · Mid
15 / 3 / 3
64.3% KP
32,666
32.9% share
14,639g
264 CS · 10.9/m
Galați#77251
Draven · ADC
11 / 3 / 4
53.6% KP
31,170
31.4% share
17,150g
223 CS · 9.2/m
Azu#xxk
Seraphine · Support
1 / 5 / 15
57.1% KP
12,860
12.9% share
9,277g
23 CS · 0.9/m
Red side
DefeatPonta#EUNE
Ornn · Top
3 / 4 / 10
76.5% KP
19,020
26.2% share
9,085g
153 CS · 6.3/m
championshunter1#EUNE
Udyr · Jungle
6 / 6 / 5
64.7% KP
18,824
26% share
11,684g
174 CS · 7.2/m
JD julek#ego
Yone · Mid
3 / 10 / 1
23.5% KP
12,304
17% share
7,890g
162 CS · 6.7/m
Danny Phantom#435
Syndra · ADC
5 / 4 / 5
58.8% KP
18,326
25.3% share
11,822g
206 CS · 8.5/m
cr4shex#EUNE
Soraka · Support
0 / 4 / 10
58.8% KP
4,047
5.6% share
5,873g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
