Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 65 days ago
10 / 4 / 9
K / D / A
52.8%
Kill participation
1,133.6
Damage / min
12,740g
507.2 gold / min
16
6 placed · 1 cleared
176
7 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJD julek#ego
Camille · Top
10 / 4 / 9
52.8% KP
28,471
26.4% share
12,740g
176 CS · 7/m
AND NEW#Chall
Kha'Zix · Jungle
15 / 2 / 4
52.8% KP
22,274
20.7% share
13,410g
150 CS · 6/m
TeddyBearBeyond#13509
Lissandra · Mid
3 / 3 / 6
25% KP
14,537
13.5% share
10,095g
205 CS · 8.2/m
Adriantal#KNDJI
Hwei · ADC
7 / 3 / 14
58.3% KP
36,150
33.6% share
13,277g
207 CS · 8.2/m
Kolton#2115
Thresh · Support
1 / 1 / 20
58.3% KP
6,301
5.8% share
7,659g
26 CS · 1/m
Red side
DefeatSPEEDASLTU#DOPE
Yorick · Top
2 / 9 / 3
38.5% KP
13,911
19.8% share
8,441g
156 CS · 6.2/m
GabrychaBąk123#JDisa
Naafiri · Jungle
5 / 6 / 7
92.3% KP
16,865
24% share
10,748g
162 CS · 6.4/m
Shining Idol#sugar
Seraphine · Mid
4 / 6 / 5
69.2% KP
19,106
27.2% share
9,022g
177 CS · 7/m
純粋なオーラ#crack
Aphelios · ADC
1 / 10 / 5
46.2% KP
14,587
20.7% share
8,635g
168 CS · 6.7/m
Kebabowy Książę#PITA
Zilean · Support
1 / 5 / 9
76.9% KP
5,879
8.4% share
6,330g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
