Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 65 days ago
10 / 8 / 6
K / D / A
43.2%
Kill participation
1,130.7
Damage / min
14,320g
436.4 gold / min
16
9 placed · 2 cleared
222
6.8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJD julek#ego
Syndra · Top
10 / 8 / 6
43.2% KP
37,105
27% share
14,320g
222 CS · 6.8/m
Adriantal#KNDJI
Wukong · Jungle
4 / 10 / 11
40.5% KP
19,494
14.2% share
13,244g
216 CS · 6.6/m
The Sleepless#zzzz
Akshan · Mid
9 / 5 / 2
29.7% KP
23,905
17.4% share
14,452g
222 CS · 6.8/m
APHELIKING#6666
Aphelios · ADC
14 / 9 / 8
59.5% KP
48,678
35.5% share
22,679g
284 CS · 8.7/m
ridgeback#uwu
Janna · Support
0 / 7 / 19
51.4% KP
8,107
5.9% share
9,705g
24 CS · 0.7/m
Red side
DefeatΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Cho'Gath · Top
11 / 11 / 4
38.5% KP
32,106
22.4% share
14,374g
223 CS · 6.8/m
Xarox#BLOOD
Amumu · Jungle
4 / 5 / 19
59% KP
20,046
14% share
13,671g
206 CS · 6.3/m
Shrekster#Storm
Xerath · Mid
6 / 4 / 14
51.3% KP
42,991
30% share
13,333g
238 CS · 7.3/m
tomi#トミスラヴ
Sivir · ADC
11 / 6 / 16
69.2% KP
34,745
24.2% share
18,713g
287 CS · 8.7/m
Kolton#2115
Pyke · Support
7 / 11 / 14
53.8% KP
13,539
9.4% share
10,724g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
