Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 64 days ago
7 / 6 / 2
K / D / A
50%
Kill participation
886.7
Damage / min
11,177g
440 gold / min
15
6 placed · 2 cleared
193
7.6 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryScwaremedragon14#EUNE
Cho'Gath · Top
2 / 2 / 1
10% KP
7,293
7.9% share
8,476g
205 CS · 8.1/m
Pyke Troll#EUNE
Graves · Jungle
1 / 4 / 15
53.3% KP
14,069
15.3% share
11,117g
211 CS · 8.3/m
nonchalant adam#kret
Ahri · Mid
11 / 3 / 5
53.3% KP
23,881
25.9% share
13,469g
224 CS · 8.8/m
Rampampampam#7844
Caitlyn · ADC
14 / 5 / 4
60% KP
35,217
38.2% share
14,825g
208 CS · 8.2/m
GrubyTypOdWizji#Gruby
Leona · Support
2 / 4 / 21
76.7% KP
11,771
12.8% share
9,105g
25 CS · 1/m
Red side
DefeatJamppuJam#EUNE
Yorick · Top
2 / 1 / 3
27.8% KP
13,588
19.5% share
10,117g
250 CS · 9.8/m
MakeMeIceCream#KY555
Jarvan IV · Jungle
2 / 9 / 9
61.1% KP
9,849
14.1% share
9,502g
160 CS · 6.3/m
JD julek#ego
Hwei · Mid
7 / 6 / 2
50% KP
22,522
32.3% share
11,177g
193 CS · 7.6/m
Đomlica#BOG
Jinx · ADC
6 / 7 / 4
55.6% KP
14,230
20.4% share
11,129g
230 CS · 9.1/m
Viroxx#EUNE
Maokai · Support
1 / 7 / 14
83.3% KP
9,498
13.6% share
7,444g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
