Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 64 days ago
10 / 5 / 18
K / D / A
73.7%
Kill participation
1,063.6
Damage / min
15,884g
469.5 gold / min
26
2 placed · 7 cleared
211
6.2 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJD julek#ego
Camille · Top
10 / 5 / 18
73.7% KP
35,985
28.6% share
15,884g
211 CS · 6.2/m
Never enough#HECA1
Hecarim · Jungle
5 / 4 / 23
73.7% KP
19,725
15.7% share
16,410g
289 CS · 8.5/m
Let me carry#bard
Vladimir · Mid
13 / 5 / 11
63.2% KP
33,473
26.6% share
14,861g
181 CS · 5.3/m
AdamFekete#azjo
Kalista · ADC
9 / 7 / 11
52.6% KP
30,002
23.9% share
16,436g
255 CS · 7.5/m
L V N T#1v9
Soraka · Support
1 / 5 / 30
81.6% KP
6,477
5.2% share
10,074g
27 CS · 0.8/m
Red side
DefeatFunkaj#9041
Shen · Top
3 / 12 / 7
38.5% KP
20,035
15.5% share
9,906g
185 CS · 5.5/m
H E A V E N#KIKI
Viego · Jungle
10 / 7 / 4
53.8% KP
29,078
22.6% share
17,220g
274 CS · 8.1/m
Opat04#sigma
Viktor · Mid
9 / 8 / 8
65.4% KP
46,591
36.1% share
17,042g
292 CS · 8.6/m
Shining Idol#sugar
Seraphine · ADC
4 / 5 / 10
53.8% KP
22,655
17.6% share
12,717g
250 CS · 7.4/m
GrubyTypOdWizji#Gruby
Alistar · Support
0 / 6 / 19
73.1% KP
10,570
8.2% share
8,918g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
