Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 64 days ago
10 / 8 / 1
K / D / A
35.5%
Kill participation
1,052.4
Damage / min
14,770g
492.3 gold / min
29
9 placed · 2 cleared
265
8.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDemon Krippas#EUNE
Kayle · Top
4 / 9 / 8
27.9% KP
21,810
17.6% share
11,074g
202 CS · 6.7/m
LOFAZS JOSKA#MJNKA
Talon · Jungle
28 / 3 / 5
76.7% KP
53,580
43.1% share
21,352g
226 CS · 7.5/m
John Crops#JGL
Vex · Mid
7 / 7 / 5
27.9% KP
20,822
16.8% share
12,478g
203 CS · 6.8/m
oldtechnology#yyy
Yunara · ADC
3 / 8 / 11
32.6% KP
17,243
13.9% share
12,814g
223 CS · 7.4/m
kishiru#EU1
Nautilus · Support
1 / 4 / 24
58.1% KP
10,742
8.6% share
9,865g
18 CS · 0.6/m
Red side
DefeatJD julek#ego
Camille · Top
10 / 8 / 1
35.5% KP
31,572
27% share
14,770g
265 CS · 8.8/m
uglyface#solo
Nocturne · Jungle
6 / 9 / 5
35.5% KP
20,258
17.3% share
11,761g
192 CS · 6.4/m
69Hrdy420#EUNE
Viktor · Mid
6 / 8 / 2
25.8% KP
27,980
24% share
12,852g
233 CS · 7.8/m
A1M#EUNE
Kalista · ADC
8 / 9 / 4
38.7% KP
30,413
26% share
14,952g
275 CS · 9.2/m
I Ν S A N E#Sigma
Janna · Support
1 / 9 / 11
38.7% KP
6,585
5.6% share
8,379g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
