Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 64 days ago
7 / 6 / 8
K / D / A
39.5%
Kill participation
1,155.4
Damage / min
13,695g
439.9 gold / min
22
7 placed · 2 cleared
213
6.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFederals1#3520
Dr. Mundo · Top
5 / 10 / 2
29.2% KP
29,522
28.1% share
12,108g
222 CS · 7.1/m
Independent#INDE
Graves · Jungle
4 / 6 / 5
37.5% KP
20,910
19.9% share
12,199g
202 CS · 6.5/m
spaced out#God
Riven · Mid
10 / 10 / 3
54.2% KP
22,755
21.7% share
14,604g
240 CS · 7.7/m
FLAWS AND SINS#Adel
Syndra · ADC
5 / 5 / 8
54.2% KP
25,188
24% share
14,615g
275 CS · 8.8/m
Green Buff#green
Soraka · Support
0 / 7 / 16
66.7% KP
6,545
6.2% share
8,121g
21 CS · 0.7/m
Red side
VictoryJD julek#ego
Camille · Top
7 / 6 / 8
39.5% KP
35,972
22% share
13,695g
213 CS · 6.8/m
TryhardEkko#Ekko
Ekko · Jungle
18 / 2 / 12
78.9% KP
56,559
34.5% share
19,848g
244 CS · 7.8/m
Crown#OTF
Zed · Mid
7 / 6 / 13
52.6% KP
36,680
22.4% share
13,729g
179 CS · 5.7/m
The Uncle#Θείος
Viktor · ADC
4 / 3 / 13
44.7% KP
24,650
15.1% share
14,405g
258 CS · 8.3/m
tachyon#ftl
Blitzcrank · Support
2 / 7 / 24
68.4% KP
9,863
6% share
9,848g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
