Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 64 days ago
10 / 8 / 6
K / D / A
42.1%
Kill participation
953.9
Damage / min
13,463g
516.2 gold / min
20
8 placed · 1 cleared
181
6.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Irelia · Top
10 / 6 / 5
57.7% KP
22,663
27.4% share
14,051g
251 CS · 9.6/m
uglyface#solo
Hecarim · Jungle
3 / 9 / 10
50% KP
16,888
20.4% share
10,387g
173 CS · 6.6/m
komandata#Nerf
Sylas · Mid
10 / 10 / 4
53.8% KP
30,531
37% share
11,428g
172 CS · 6.6/m
Muskiin#Meow
Ashe · ADC
2 / 9 / 5
26.9% KP
6,941
8.4% share
7,874g
111 CS · 4.3/m
Barosz342#EUNE
Braum · Support
1 / 5 / 15
61.5% KP
5,579
6.8% share
7,508g
21 CS · 0.8/m
Red side
VictoryJD julek#ego
Camille · Top
10 / 8 / 6
42.1% KP
24,880
24.5% share
13,463g
181 CS · 6.9/m
raw milk deluxe#cow
Talon · Jungle
12 / 4 / 12
63.2% KP
25,836
25.4% share
15,905g
213 CS · 8.2/m
Pacmario#Efood
Diana · Mid
6 / 5 / 12
47.4% KP
24,103
23.7% share
12,134g
175 CS · 6.7/m
Ikehara#imhoa
Vayne · ADC
9 / 5 / 8
44.7% KP
18,066
17.8% share
12,776g
176 CS · 6.7/m
NIA#1189
Blitzcrank · Support
1 / 4 / 21
57.9% KP
8,708
8.6% share
8,342g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
