Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 63 days ago
14 / 10 / 5
K / D / A
67.9%
Kill participation
1,176.6
Damage / min
15,237g
559.8 gold / min
15
6 placed · 2 cleared
201
7.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorylow bob#FIORA
Fiora · Top
8 / 6 / 6
29.8% KP
27,056
26.7% share
12,712g
182 CS · 6.7/m
Edziula#JTCNW
Jarvan IV · Jungle
7 / 6 / 15
46.8% KP
17,290
17% share
12,233g
173 CS · 6.4/m
BlinkInYourArea#DBD
Mel · Mid
13 / 7 / 9
46.8% KP
22,999
22.7% share
11,526g
171 CS · 6.3/m
Adelin#SCAR
Caitlyn · ADC
10 / 4 / 7
36.2% KP
19,060
18.8% share
17,314g
283 CS · 10.4/m
xSpace08x#kondi
Elise · Support
9 / 5 / 10
40.4% KP
15,052
14.8% share
10,577g
20 CS · 0.7/m
Red side
DefeatJD julek#ego
Camille · Top
14 / 10 / 5
67.9% KP
32,023
36.5% share
15,237g
201 CS · 7.4/m
NaemenLord#EUNE
Shaco · Jungle
11 / 8 / 4
53.6% KP
25,264
28.8% share
14,776g
186 CS · 6.8/m
Kai Sä#71261
Lux · Mid
2 / 6 / 8
35.7% KP
12,957
14.8% share
11,008g
241 CS · 8.9/m
M4riooos#1414
Ashe · ADC
0 / 12 / 9
32.1% KP
11,301
12.9% share
10,998g
197 CS · 7.2/m
KarmaIsByMySide#Karma
Lulu · Support
1 / 11 / 18
67.9% KP
6,180
7% share
8,546g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
