Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 61 days ago
7 / 10 / 21
K / D / A
71.8%
Kill participation
804.5
Damage / min
14,321g
489 gold / min
54
19 placed · 2 cleared
71
2.4 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTop Lane Gayming#9696
Camille · Top
3 / 6 / 4
22.6% KP
20,675
19.7% share
11,923g
223 CS · 7.6/m
AsylumClown#RANK1
Shaco · Jungle
8 / 7 / 7
48.4% KP
20,463
19.5% share
13,383g
207 CS · 7.1/m
xShadowsx12#EUNE
Kassadin · Mid
6 / 8 / 6
38.7% KP
25,578
24.4% share
11,736g
211 CS · 7.2/m
Vilém Nenaportil#EUNE
Kai'Sa · ADC
9 / 4 / 5
45.2% KP
24,068
22.9% share
17,314g
273 CS · 9.3/m
LncL#Daisy
Sylas · Support
5 / 14 / 8
41.9% KP
14,110
13.5% share
9,288g
22 CS · 0.8/m
Red side
VictorySad Kamiluś#EUNE
Gragas · Top
4 / 6 / 5
23.1% KP
19,568
16.2% share
12,176g
209 CS · 7.1/m
blade phantom#kzn
Ambessa · Jungle
17 / 5 / 10
69.2% KP
44,192
36.5% share
19,347g
283 CS · 9.7/m
MarcinKMWTW#EUNE
Akali · Mid
10 / 8 / 9
48.7% KP
31,408
25.9% share
15,814g
266 CS · 9.1/m
gustavjk#EUNE
Tristana · ADC
1 / 2 / 3
10.3% KP
2,391
2% share
6,897g
69 CS · 2.4/m
JD julek#ego
Senna · Support
7 / 10 / 21
71.8% KP
23,559
19.5% share
14,321g
71 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
