Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 59 days ago
14 / 11 / 14
K / D / A
63.6%
Kill participation
1,130.7
Damage / min
12,725g
436.5 gold / min
10
6 placed · 0 cleared
127
4.4 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSalee#SALE1
Trundle · Top
6 / 10 / 8
31.8% KP
20,592
17% share
12,922g
209 CS · 7.2/m
Crusader#cr0ss
Master Yi · Jungle
16 / 7 / 12
63.6% KP
34,492
28.5% share
17,198g
204 CS · 7/m
JD julek#ego
Akshan · Mid
14 / 11 / 14
63.6% KP
32,961
27.3% share
12,725g
127 CS · 4.4/m
pui de drac#7394
Sylas · ADC
5 / 9 / 16
47.7% KP
20,749
17.2% share
12,159g
171 CS · 5.9/m
Broken Wings#EUNE
Leona · Support
3 / 10 / 18
47.7% KP
12,149
10% share
8,499g
22 CS · 0.8/m
Red side
VictoryMr Hopa Cupa#EUNE
Wukong · Top
8 / 12 / 13
44.7% KP
29,553
20.7% share
12,271g
182 CS · 6.2/m
machete#6101
Twitch · Jungle
23 / 7 / 9
68.1% KP
44,579
31.2% share
18,767g
164 CS · 5.6/m
hussars meretrix#EUNE
Ekko · Mid
10 / 7 / 9
40.4% KP
31,717
22.2% share
12,695g
197 CS · 6.8/m
Galați#77251
Lucian · ADC
5 / 9 / 16
44.7% KP
26,307
18.4% share
13,488g
221 CS · 7.6/m
tachyon#ftl
Braum · Support
1 / 9 / 29
63.8% KP
10,698
7.5% share
8,845g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
