Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 58 days ago
22 / 6 / 14
K / D / A
85.7%
Kill participation
1,761.1
Damage / min
23,303g
673.2 gold / min
18
6 placed · 7 cleared
266
7.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPlague Doctor#Shake
Singed · Top
3 / 2 / 20
54.8% KP
25,545
15.8% share
14,944g
301 CS · 8.7/m
Adam#RANK1
Ekko · Jungle
5 / 3 / 14
45.2% KP
25,775
15.9% share
15,293g
299 CS · 8.6/m
its worth ig#myg
Jayce · Mid
8 / 9 / 10
42.9% KP
36,431
22.5% share
12,679g
207 CS · 6/m
JD julek#ego
Jinx · ADC
22 / 6 / 14
85.7% KP
60,963
37.7% share
23,303g
266 CS · 7.7/m
Backsnipe#EUNE
Thresh · Support
4 / 7 / 28
76.2% KP
13,109
8.1% share
11,323g
22 CS · 0.6/m
Red side
Defeatmones2002#EUNE
Kai'Sa · Top
3 / 6 / 6
33.3% KP
37,026
25.8% share
14,934g
312 CS · 9/m
Rdtholar#EUNE
Maokai · Jungle
3 / 6 / 17
74.1% KP
18,793
13.1% share
12,114g
171 CS · 4.9/m
FLAWS AND SINS#Adel
Vladimir · Mid
12 / 9 / 7
70.4% KP
41,933
29.3% share
17,173g
297 CS · 8.6/m
pavlik1221#EUNE
Lucian · ADC
8 / 10 / 10
66.7% KP
36,718
25.6% share
14,969g
228 CS · 6.6/m
rabbit a#PEIA
Nami · Support
1 / 11 / 13
51.9% KP
8,855
6.2% share
8,690g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
