Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 58 days ago
3 / 8 / 3
K / D / A
37.5%
Kill participation
808.1
Damage / min
10,911g
367.2 gold / min
9
6 placed · 0 cleared
227
7.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSamsungWorldCZ#8127
Jax · Top
6 / 7 / 2
50% KP
24,969
22.2% share
11,865g
198 CS · 6.7/m
LA FLAME#zz1
Hecarim · Jungle
1 / 6 / 8
56.3% KP
14,691
13.1% share
11,209g
240 CS · 8.1/m
JD julek#ego
Syndra · Mid
3 / 8 / 3
37.5% KP
24,014
21.4% share
10,911g
227 CS · 7.6/m
Mefuu#KDODO
Sivir · ADC
5 / 6 / 6
68.8% KP
38,089
33.9% share
12,397g
246 CS · 8.3/m
ZenDaR#EUNE
Yuumi · Support
1 / 4 / 12
81.3% KP
10,682
9.5% share
8,581g
10 CS · 0.3/m
Red side
VictoryBYLB Eternal#EUNE
Tahm Kench · Top
6 / 4 / 5
35.5% KP
20,213
21.8% share
12,419g
202 CS · 6.8/m
Rdtholar#EUNE
Maokai · Jungle
3 / 1 / 14
54.8% KP
10,400
11.2% share
12,096g
180 CS · 6.1/m
veke00#EUNE
Brand · Mid
7 / 2 / 7
45.2% KP
20,239
21.9% share
13,839g
254 CS · 8.5/m
low bob#FIORA
Fiora · ADC
12 / 4 / 8
64.5% KP
27,605
29.8% share
17,944g
241 CS · 8.1/m
Εclipsε#EUNE
Senna · Support
3 / 6 / 16
61.3% KP
14,133
15.3% share
12,504g
52 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
