Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 58 days ago
14 / 12 / 13
K / D / A
62.8%
Kill participation
1,210.6
Damage / min
16,011g
519.3 gold / min
17
6 placed · 5 cleared
207
6.7 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVéghzet#EUNE
Sion · Top
4 / 2 / 14
41.9% KP
25,149
16.5% share
10,378g
183 CS · 5.9/m
silly mode#456
Qiyana · Jungle
8 / 10 / 13
48.8% KP
31,341
20.6% share
15,389g
216 CS · 7/m
JD julek#ego
Akshan · Mid
14 / 12 / 13
62.8% KP
37,327
24.5% share
16,011g
207 CS · 6.7/m
walter#1809
Swain · ADC
8 / 7 / 13
48.8% KP
26,321
17.3% share
12,888g
190 CS · 6.2/m
Mellon#966
Elise · Support
9 / 14 / 21
69.8% KP
32,193
21.1% share
11,955g
35 CS · 1.1/m
Red side
VictoryCarve a path#EUNE
Darius · Top
8 / 8 / 5
28.9% KP
29,444
18.6% share
13,787g
221 CS · 7.2/m
McPullava#6226
Nidalee · Jungle
12 / 8 / 8
44.4% KP
31,518
20% share
16,019g
227 CS · 7.4/m
marcel hartkor1#EUNE
Zed · Mid
15 / 5 / 4
42.2% KP
53,898
34.1% share
18,651g
232 CS · 7.5/m
Another Day#000
Yone · ADC
9 / 12 / 7
35.6% KP
30,386
19.2% share
16,560g
237 CS · 7.7/m
Bate Lyubi#EUNE
Leona · Support
1 / 10 / 22
51.1% KP
12,681
8% share
10,230g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
