Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 58 days ago
8 / 6 / 13
K / D / A
70%
Kill participation
1,418
Damage / min
16,537g
490.2 gold / min
7
8 placed · 0 cleared
259
7.7 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDrakarys#5777
Gragas · Top
4 / 5 / 9
41.9% KP
36,418
26.6% share
12,360g
205 CS · 6.1/m
Rdtholar#EUNE
Maokai · Jungle
3 / 4 / 21
77.4% KP
21,916
16% share
12,380g
177 CS · 5.2/m
Wh1TE BOY2026#SWAG
Kassadin · Mid
16 / 3 / 4
64.5% KP
49,566
36.2% share
18,614g
236 CS · 7/m
Gejosik#PLN
Jinx · ADC
5 / 8 / 10
48.4% KP
21,084
15.4% share
14,055g
263 CS · 7.8/m
zeribetterneon#logic
Rakan · Support
3 / 10 / 13
51.6% KP
7,962
5.8% share
9,888g
29 CS · 0.9/m
Red side
Victorymarcel hartkor1#EUNE
Nasus · Top
5 / 5 / 6
36.7% KP
32,854
19.9% share
14,724g
254 CS · 7.5/m
tunnel to summer#000
Talon · Jungle
10 / 4 / 6
53.3% KP
27,518
16.7% share
17,059g
319 CS · 9.5/m
schabikowy#UwU
Yone · Mid
4 / 8 / 7
36.7% KP
30,984
18.8% share
12,888g
232 CS · 6.9/m
JD julek#ego
Viktor · ADC
8 / 6 / 13
70% KP
47,834
29% share
16,537g
259 CS · 7.7/m
Dr Qaczor#EUNE
Xerath · Support
3 / 8 / 14
56.7% KP
25,916
15.7% share
11,349g
95 CS · 2.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
