Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 58 days ago
7 / 7 / 11
K / D / A
50%
Kill participation
1,257.8
Damage / min
15,177g
500.6 gold / min
11
5 placed · 3 cleared
246
8.1 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatToxic Bean#EUNE
Gangplank · Top
7 / 8 / 4
40.7% KP
23,728
24.5% share
14,116g
245 CS · 8.1/m
Trail of Bodies#Leave
Wukong · Jungle
2 / 6 / 9
40.7% KP
12,832
13.3% share
10,887g
201 CS · 6.6/m
Mirijevac101#EUNE
Akali · Mid
5 / 11 / 2
25.9% KP
18,456
19.1% share
10,874g
202 CS · 6.7/m
Katayama4#TWTV
Katarina · ADC
12 / 7 / 9
77.8% KP
34,705
35.9% share
16,840g
229 CS · 7.6/m
FireStone#HGA
Yuumi · Support
1 / 4 / 20
77.8% KP
6,978
7.2% share
8,733g
12 CS · 0.4/m
Red side
Victorymaksi90000#maksa
Yasuo · Top
8 / 5 / 5
36.1% KP
29,359
20.2% share
12,677g
205 CS · 6.8/m
tunnel to summer#000
Talon · Jungle
16 / 4 / 8
66.7% KP
40,747
28% share
17,989g
283 CS · 9.3/m
Kirbie#24577
Lissandra · Mid
2 / 5 / 18
55.6% KP
27,094
18.6% share
11,852g
233 CS · 7.7/m
JD julek#ego
Viktor · ADC
7 / 7 / 11
50% KP
38,131
26.2% share
15,177g
246 CS · 8.1/m
DudaPrica#EUNE
Braum · Support
3 / 6 / 17
55.6% KP
10,255
7% share
9,258g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
