Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 57 days ago
7 / 4 / 15
K / D / A
46.8%
Kill participation
1,108.8
Damage / min
17,446g
596.4 gold / min
13
7 placed · 2 cleared
277
9.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRogan35#EUNE
Pantheon · Top
3 / 9 / 7
30.3% KP
16,326
14.2% share
9,447g
143 CS · 4.9/m
die first#pera
Ekko · Jungle
5 / 7 / 5
30.3% KP
16,819
14.6% share
12,139g
191 CS · 6.5/m
Onenir#METIN
Sylas · Mid
14 / 11 / 10
72.7% KP
37,463
32.6% share
13,634g
206 CS · 7/m
Kornelucha#1110
Caitlyn · ADC
8 / 8 / 5
39.4% KP
28,347
24.7% share
14,281g
241 CS · 8.2/m
Avares#1v9
Morgana · Support
3 / 12 / 16
57.6% KP
15,907
13.8% share
9,124g
41 CS · 1.4/m
Red side
VictorySpiritKillerBro5#EUNE
Darius · Top
17 / 3 / 9
55.3% KP
36,005
26.6% share
17,810g
254 CS · 8.7/m
Ryomen Sukuna#lav
Nidalee · Jungle
12 / 6 / 17
61.7% KP
33,377
24.6% share
16,502g
236 CS · 8.1/m
FUTA BARD#30cm
Vex · Mid
10 / 11 / 12
46.8% KP
24,513
18.1% share
13,342g
165 CS · 5.6/m
JD julek#ego
Sivir · ADC
7 / 4 / 15
46.8% KP
32,431
23.9% share
17,446g
277 CS · 9.5/m
SolNeedsPeel#KOUTY
Blitzcrank · Support
1 / 9 / 22
48.9% KP
9,236
6.8% share
8,494g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
