Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 57 days ago
8 / 1 / 11
K / D / A
50%
Kill participation
628
Damage / min
18,879g
523.7 gold / min
20
7 placed · 4 cleared
353
9.8 CS / min
Objective control
4
Dragons
3
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory0000000000#EUNE
Kayle · Top
6 / 2 / 5
28.9% KP
20,507
17.2% share
15,099g
265 CS · 7.4/m
Rdtholar#EUNE
Maokai · Jungle
3 / 1 / 15
47.4% KP
17,723
14.9% share
14,562g
247 CS · 6.9/m
Terrashape#ixtal
Hwei · Mid
15 / 7 / 9
63.2% KP
35,368
29.7% share
17,190g
258 CS · 7.2/m
JD julek#ego
Jhin · ADC
8 / 1 / 11
50% KP
22,640
19% share
18,879g
353 CS · 9.8/m
Askarek#EUNE
Pantheon · Support
6 / 4 / 13
50% KP
22,695
19.1% share
12,620g
45 CS · 1.2/m
Red side
Defeatmemento mori#echo
Riven · Top
4 / 4 / 0
26.7% KP
14,059
17.5% share
16,277g
351 CS · 9.7/m
Michalpol545#EUNE
Xin Zhao · Jungle
4 / 12 / 5
60% KP
16,157
20.1% share
13,701g
226 CS · 6.3/m
RageHub#EUNE
Orianna · Mid
4 / 6 / 2
40% KP
18,343
22.8% share
14,493g
292 CS · 8.1/m
mute all random#EUNE
Xayah · ADC
2 / 8 / 3
33.3% KP
16,156
20.1% share
17,146g
327 CS · 9.1/m
xSpace08x#kondi
Elise · Support
1 / 8 / 5
40% KP
15,635
19.5% share
9,228g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
