Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 52 days ago
7 / 5 / 13
K / D / A
60.6%
Kill participation
1,159.9
Damage / min
14,532g
459.9 gold / min
27
9 placed · 3 cleared
272
8.6 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryUrpog#EUNE
Ornn · Top
1 / 9 / 11
36.4% KP
11,887
10.2% share
9,274g
161 CS · 5.1/m
no intelligence#rb27
Jarvan IV · Jungle
11 / 5 / 15
78.8% KP
29,649
25.3% share
17,083g
245 CS · 7.8/m
JD julek#ego
Viktor · Mid
7 / 5 / 13
60.6% KP
36,652
31.3% share
14,532g
272 CS · 8.6/m
Treeky#EUNE
Twitch · ADC
11 / 9 / 8
57.6% KP
31,916
27.3% share
17,211g
255 CS · 8.1/m
C0dy Maver1k#Relax
Lulu · Support
3 / 9 / 17
60.6% KP
6,888
5.9% share
10,086g
39 CS · 1.2/m
Red side
DefeatToxar1#dnz
Gangplank · Top
9 / 6 / 6
40.5% KP
37,336
32.1% share
16,120g
267 CS · 8.4/m
NaemenLord#EUNE
Shaco · Jungle
10 / 6 / 9
51.4% KP
19,468
16.7% share
15,201g
219 CS · 6.9/m
M1ciu#2077
Kassadin · Mid
8 / 9 / 6
37.8% KP
22,251
19.1% share
13,642g
201 CS · 6.4/m
nao jinguji#flow
Tristana · ADC
9 / 4 / 6
40.5% KP
27,021
23.2% share
18,263g
293 CS · 9.3/m
GrubyTypOdWizji#Gruby
Leona · Support
1 / 8 / 16
45.9% KP
10,153
8.7% share
9,342g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
