Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 50 days ago
2 / 3 / 9
K / D / A
39.3%
Kill participation
505
Damage / min
11,386g
440.7 gold / min
11
5 placed · 4 cleared
236
9.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsamurajsx#EUNE
Garen · Top
3 / 6 / 1
30.8% KP
14,972
22.1% share
10,650g
196 CS · 7.6/m
Assalam alaikum#TSIK
Lee Sin · Jungle
6 / 8 / 2
61.5% KP
20,400
30.1% share
10,683g
166 CS · 6.4/m
asdadsasddas#idk
Twisted Fate · Mid
1 / 7 / 6
53.8% KP
10,067
14.8% share
9,735g
183 CS · 7.1/m
MECHAN1C GRE#GRE
Sivir · ADC
0 / 2 / 5
38.5% KP
8,521
12.6% share
10,629g
255 CS · 9.9/m
C0dy Maver1k#Relax
Vel'Koz · Support
3 / 5 / 3
46.2% KP
13,842
20.4% share
7,372g
52 CS · 2/m
Red side
Victorytrki#trki
Darius · Top
11 / 4 / 3
50% KP
32,626
38.6% share
12,805g
223 CS · 8.6/m
Mave#0108
Kha'Zix · Jungle
7 / 3 / 5
42.9% KP
19,673
23.3% share
12,713g
187 CS · 7.2/m
PonczakRonczak#EUNE
Malzahar · Mid
7 / 2 / 6
46.4% KP
16,169
19.1% share
12,352g
221 CS · 8.6/m
JD julek#ego
Hwei · ADC
2 / 3 / 9
39.3% KP
13,045
15.4% share
11,386g
236 CS · 9.1/m
AOEsalmonella#MOM
Soraka · Support
1 / 1 / 16
60.7% KP
2,996
3.5% share
7,924g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
