Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Ranked Solo/Duo · 50 days ago
14 / 3 / 9
K / D / A
62.2%
Kill participation
1,289.3
Damage / min
14,568g
531 gold / min
16
6 placed · 1 cleared
222
8.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBloodOnTheYeezys#XTCY
Aatrox · Top
6 / 9 / 6
32.4% KP
22,547
18.8% share
11,473g
176 CS · 6.4/m
Contuletzu#EUNE1
Wukong · Jungle
7 / 2 / 20
73% KP
21,240
17.7% share
13,820g
210 CS · 7.7/m
JD julek#ego
Akshan · Mid
14 / 3 / 9
62.2% KP
35,370
29.5% share
14,568g
222 CS · 8.1/m
Theolove666#EUNE
Viktor · ADC
8 / 3 / 13
56.8% KP
30,543
25.5% share
14,566g
219 CS · 8/m
Černý gádžo#11111
Blitzcrank · Support
2 / 6 / 12
37.8% KP
10,194
8.5% share
8,053g
27 CS · 1/m
Red side
DefeatEdmund Dantès#MONTE
Ambessa · Top
9 / 6 / 4
56.5% KP
27,541
33.2% share
14,690g
220 CS · 8/m
Toomaszek#EAST
Jax · Jungle
6 / 8 / 5
47.8% KP
19,621
23.7% share
11,912g
167 CS · 6.1/m
Electric Dong#EUNE
Sylas · Mid
5 / 11 / 4
39.1% KP
17,382
21% share
9,927g
141 CS · 5.1/m
Whorbert #EUNE
Zeri · ADC
2 / 6 / 4
26.1% KP
12,997
15.7% share
11,933g
231 CS · 8.4/m
Pigoslav#1701
Nami · Support
1 / 6 / 12
56.5% KP
5,356
6.5% share
7,837g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
