Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 23 days ago
7 / 10 / 8
K / D / A
30.6%
Kill participation
1,201.7
Damage / min
11,153g
405.8 gold / min
11
8 placed · 0 cleared
191
6.9 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDemon Krippas#EUNE
Cassiopeia · Top
10 / 3 / 8
40% KP
22,664
21.1% share
13,280g
230 CS · 8.4/m
Căpitanul Nemo#42069
Gwen · Jungle
7 / 7 / 12
42.2% KP
18,147
16.9% share
13,961g
218 CS · 7.9/m
Exehel#EUNE
Katarina · Mid
21 / 8 / 7
62.2% KP
40,659
37.9% share
16,950g
174 CS · 6.3/m
bumziky#ditto
Yunara · ADC
5 / 16 / 4
20% KP
17,949
16.7% share
10,390g
166 CS · 6/m
ANKARAAA MESSI#EUNE
Nami · Support
2 / 15 / 27
64.4% KP
7,753
7.2% share
9,335g
23 CS · 0.8/m
Red side
DefeatPumped Tomi#OSNS
Yasuo · Top
3 / 13 / 2
10.2% KP
18,178
12.4% share
9,483g
204 CS · 7.4/m
3zozzzz#Ghost
Jarvan IV · Jungle
9 / 7 / 12
42.9% KP
18,141
12.3% share
13,711g
199 CS · 7.2/m
JD julek#ego
Hwei · Mid
7 / 10 / 8
30.6% KP
33,028
22.5% share
11,153g
191 CS · 6.9/m
261 adc nhat anh#2005
Tristana · ADC
29 / 9 / 7
73.5% KP
65,534
44.6% share
21,340g
221 CS · 8/m
Kubaa#Kuba
Yuumi · Support
1 / 6 / 34
71.4% KP
12,054
8.2% share
9,916g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
