Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 22 days ago
4 / 11 / 15
K / D / A
38.8%
Kill participation
782.7
Damage / min
12,484g
322.6 gold / min
36
7 placed · 5 cleared
226
5.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGejosik#PLN
Irelia · Top
8 / 8 / 13
46.7% KP
30,336
15.7% share
17,952g
317 CS · 8.2/m
Skeni Sativo#EUNE
Ekko · Jungle
16 / 6 / 12
62.2% KP
55,468
28.8% share
18,952g
242 CS · 6.3/m
GOATTOUZ#GOAT
Zed · Mid
11 / 10 / 9
44.4% KP
49,513
25.7% share
17,524g
211 CS · 5.5/m
Vasekfel#VFEL
Sivir · ADC
10 / 12 / 14
53.3% KP
45,779
23.7% share
20,315g
328 CS · 8.5/m
sMaKe007#EUNE
Braum · Support
0 / 13 / 25
55.6% KP
11,673
6.1% share
10,303g
36 CS · 0.9/m
Red side
VictoryYggdrasilTea#4444
Darius · Top
4 / 9 / 8
24.5% KP
13,686
7.4% share
13,812g
267 CS · 6.9/m
raw milk deluxe#cow
Talon · Jungle
13 / 7 / 13
53.1% KP
43,010
23.1% share
20,980g
343 CS · 8.9/m
JD julek#ego
Sylas · Mid
4 / 11 / 15
38.8% KP
30,291
16.3% share
12,484g
226 CS · 5.8/m
Blue#KR339
Ashe · ADC
21 / 7 / 16
75.5% KP
54,613
29.3% share
26,690g
357 CS · 9.2/m
Natrium#NatMK
Hwei · Support
7 / 11 / 30
75.5% KP
44,582
23.9% share
14,341g
47 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
