Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 22 days ago
10 / 12 / 10
K / D / A
47.6%
Kill participation
1,215.6
Damage / min
16,731g
435.9 gold / min
22
6 placed · 4 cleared
216
5.6 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJD julek#ego
Ambessa · Top
10 / 12 / 10
47.6% KP
46,660
30.5% share
16,731g
216 CS · 5.6/m
DaNNiZ rr#EUNE
Fiddlesticks · Jungle
3 / 8 / 16
45.2% KP
15,869
10.4% share
14,475g
257 CS · 6.7/m
Fredikaptyn8#EUNE
Twisted Fate · Mid
6 / 10 / 13
45.2% KP
24,833
16.3% share
14,682g
201 CS · 5.2/m
T1Prõdigy#love
Vayne · ADC
6 / 12 / 9
35.7% KP
20,188
13.2% share
15,295g
224 CS · 5.8/m
pgodanj#supp
Lux · Support
17 / 2 / 13
71.4% KP
45,230
29.6% share
16,392g
68 CS · 1.8/m
Red side
VictoryGledam u solju#EUNE
Varus · Top
11 / 12 / 4
34.1% KP
31,211
20.6% share
16,158g
246 CS · 6.4/m
Aleksa#MID
Kha'Zix · Jungle
8 / 4 / 13
47.7% KP
35,165
23.2% share
17,046g
273 CS · 7.1/m
ZoeDplayer#EU1
Vex · Mid
13 / 6 / 10
52.3% KP
38,396
25.3% share
18,741g
315 CS · 8.2/m
Černý gádžo#11111
Draven · ADC
11 / 10 / 7
40.9% KP
36,226
23.9% share
22,531g
347 CS · 9/m
asdadsasddas#idk
Janna · Support
1 / 10 / 21
50% KP
10,599
7% share
11,296g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
