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Guide · the Dark Child

Annie

A practical Annie playbook using Riot kit references and MacroDiff interpretation. Check the role, review date and patch context below.

MidAPPatch 16.19
TierT2
Win rate51.2%
Pick rate1.8%
Ban rate0.5%

MACRODIFF PLAYBOOK

How to think about Annie

Strengths, limits and power windows before you copy a build.

Strength profile

Protection and reset

Peel 3/3 measures how well the classified kit can protect space around an ally after contact begins.

Scaling value

Scaling 3/3 indicates how much the kit classification values longer fights, levels or completed items. It is not a guaranteed late-game win rate.

Control chain

Crowd-control signal 3/3 makes timing with allied setup or follow-up especially valuable. Avoid overlapping the same control window without a reason.

Watch-outs

Do not borrow a frontline job

Frontline is 0/3. If allied durability is low, solve positioning and target access before volunteering to absorb the first contact.

Prefer follow-up to forced entry

Engage is 0/3. When the team lacks a clean opening, let another source create contact and use Disintegrate on the confirmed window.

Execution tax

Annie is marked moderate by the current difficulty band. Missing the primary pattern can change the entire next decision, so practice the reset as well as the hit.

Power windows

Levels 1–2

Establish Disintegrate

The max-order reference is Q → W → E, not necessarily the opening skill order. Check the actual ability learned, range and resource cost before trading.

Early skill points

Check the learned abilities

Do not assume all three basic abilities have been learned. Check the actual skill allocation and each tool's conditions before practicing an entry, follow-up or disengage.

R availability

Summon: Tibbers changes the decision tree

Riot's current description: Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him. Decide whether the cast creates access, protection, damage or an exit before using it.

Completed core

Re-check the team job

After the core build comes online, compare engage 0/3, peel 3/3, scaling 3/3 and frontline 0/3 again. Items can change priority without changing champion identity.

ROLE PLAN

Lane and tempo checklist

Tie spells to wave control

Disintegrate is the first-max pattern in the current build snapshot. Use it with a clear purpose: pressure the opponent, secure the wave, or preserve priority—not all three at once. Riot's description: Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.

Move on a finished wave

Roam or place deep vision after the wave is handled. Leaving a bad wave can turn a successful move into lost experience and a weaker return timing.

Hold the central angle

Your mid-lane job changes with engage 0/3 and peel 3/3. Start only when the kit supports it; otherwise keep the route between your carry and the threat. When Summon: Tibbers is available, read its actual purpose before committing; not every R is an engage or escape.

5V5 PLAN

Team-fight responsibilities

Let contact become visible

Engage 0/3 favors a follow-up posture. Keep Disintegrate available until the first threat and target are clear.

Protect the second line

Peel 3/3 makes the space around the carry a valid win condition. Do not spend every control tool on the first visible tank.

Re-evaluate after the first cooldowns

The first exchange changes health, spacing and available tools. Pause long enough to choose between continuing, peeling back or changing target; do not replay the opening automatically.

AP mid lane decision profile. Annie is modeled from Riot's current static kit text plus MacroDiff's bounded composition signals. The page explains jobs and trade-offs; it does not claim hidden performance data.

COMMUNITY LAYER

Annie guides

Long-form decisions from MacroDiff editorial and community authors.

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